Assorted Creatures, Set 12(PID:11843920383) Source
posted by Moleman NineThousand alias Moleman9000 on Wednesday 8th of January 2014 10:58:30 PM
The initial five creatures in this collection all hail from the planet Joltendio, located in the Alpha Octant and being the first planet from said octant's sun, Shinnes. • Mexotrill: A large, brutish carnivore that falls under the same general classification as the Sardoompa, Grobehom and Dredurcoz of other planets (Xekawiy, Alfriiden and Ergnoplis, respectively) in regards to its role in the ecosystem of its own planet. The Mexotrill is cyclopic and semi–cephalothoracic, lacking a neck of any description and with its "head" containing some of the internal organs that would, in almost any other creature, instead be found in a more clearly–defined torso than this one has. Its most prominent feature is its massive, gaping mouth, which has ten teeth, five of which are small and standard and the other five of which are multi–layered and almost Treymoz–esque, and three separate tongues, the middle specimen of which is larger, stronger and more essential than the peripheral two. Mexotrills have several bluish or yellowing tufts of hair similar to those of the Silahsomes, which is a manifestation of Joltendio's small gene pool in which some genetically–determined physical traits are shared between different creatures (similar phenomena are also present in the ecosystems of Logdlind, Poulbrim and Hulptos). Note that the limbs and extremities of both the humanoids and the beasts share some similarities as well and for the same reason. The Mexotrill's main natural enemy/rival, which it will attempt to eat but which will also attempt to kill and devour it, is the Tinkorement, and while individual Tinkorements are generally unlikely to be able to overpower their larger, stronger and more durable rivals, they often make up for this through teamwork whereas Mexotrills are loners that are rarely found in close proximity to others of their kind. As Tinkorements are concerned, Mexotrills generally wait for their enemies to come to them rather than seeking their rivals out and are thus rarely the first to attack, which is convenient for the Tinkorements considering that they are passive and defenseless approximately half of the time. Full–grown Mexotrills stand between seven and ten feet tall; at birth, they are roughly a third of their final size, and grow at a steady rate over the first ten–to–fifteen years of their fifty–plus–year lives. Mexotrill durability values range from 1,600 to 2,500. Like all beings from Joltendio, they have a very high threshold for heat and thirst, and they are most often found in the particularly "dust bowl"–like areas of the planet, rarely crossing paths with the Silahsomes and usually leaving the humanoids alone when they do encounter one another. • Kiselount: A small (basically Flufewog–sized), mammalian beast that has the reputation of being "Silahsome's Best Friend", and with good reason; the Kiselounts and Silahsomes share one of the best relationships between man and beast that can be observed in any part of the Prime Galaxy. Originally herbivores that made their natural homes amid the more forest–or–jungle–like regions of Joltendio, most Kiselounts are presently found living among the settlements of the humanoids that have domesticated their race over the years and to whom they now serve as guardian pets. Some, though, can still be found in the wild, and the Silahsomes leave this portion of the Kiselount population alone, having no intention of removing the creatures from the natural element of the Joltendion environment entirely. Kiselounts are both highly intelligent and highly empathetic for non–humanoid animals. In the wild, they are/were very resourceful and adept at survival, being able to cobble together simple structures to serve as dens or "houses" as well as basic handheld tools and frequently using reasoning and cunning to evade predators such as Tinkorements and other potential dangers. They mate for life, are very caring and protective of their young, which they devote several years to raising, and have even displayed long–term recognition of specific individuals of their kind (and eventually of the Silahsome race) outside of their immediate family units. The characteristic vocal noise produced by Kiselounts is a sort of low purring, and they have durability values between 300 and 500. Since as far back as can be recorded, Kiselounts and Silahsomes had gotten along well when initially encountering one another in the wild, and the development of the relationship between the humanoids and the animals, including the latter's domestication, was a gradual process, and neither its beginning nor its completion can be assigned to any singular date. While the creatures initially served as simple "cute" pets to their masters after starting to be domesticated, the Silahsomes, in time, began to further explore the potential of the Kiselounts and what they could be taught to do, eventually training the diminutive animals in basic martial arts and the ability to stand and walk upright. Today, most of the Kiselounts living with Silahsomes are more than capable of aggressively protecting their masters in the event that they are attacked, and thankfully, the humanoids are not exploitative of their pets' willingness to fight and die for them. • Silahsome: Joltendio's humanoids. Silahsomes are blessed, honorable warriors with strictly average body shape and size for a humanoid race but multiple, just as noticeable distinctions that make them more physically unique than most of their peer species in the mortal realm, to say nothing of their personalities and culture. They are solar–powered beings that actively thrive in and gain power from exposure to sunlight, whose negative effects they are largely exempt from. As a result of this, Silahsomes are significantly stronger and healthier, both physically and mentally, during the day than during the night. The primary color of their skin is, rather appropriately, a golden yellow hue, which becomes brighter or, in some cases, even glows when they are particularly "saturated" with solar energy. Although it is, for obvious reasons, almost never a life–or–death issue for them, Silahsomes do indeed need sunlight to live; as a biological necessity, it is secondary only to oxygen, water and food for them, and if one is deprived of it for several consecutive days, it will die. Although they are at their very strongest when their entire bodies are exposed to the sun, they wear at least some clothing or armor at almost all times, for the sake of modesty and decency. Silahsomes have third eyes that provide, in addition to more acute vision, enhanced general willpower and concentration, and even more notably, two mouths, one strictly for eating and the other strictly for speaking (while it is possible for them to at least try to form words with the "eating" mouth, the "speaking" mouth can do so much, much, much more clearly and easily). Three separate tufts of bluish hair atop the head of a Silahsome constitute the only hair on its body. The default durability value of a Silahsome is 750; when an individual is fully "charged" with solar energy, it may raise to more than 1,000. Silahsomes are presently fairly technologically advanced, having efficiently evolved their civilization over the years from one of basic, isolated villages to one consisting of small but respectable cities with working trade and communication lines between them. They consider it their most important duty as a people to be willing and able to serve the greater good should a major crisis arise, and to this end they have always produced strong warriors, most notably thwarting two separate Skellen invasion attempts on their planet without any outside help during the Fourth Century Relative. The Silahsomes as a whole are very devout and equally as level–headed; most notably, they have never fallen for the tricks of the wandering sun–possessing Primal Deity Alth'Solda, despite their kind being by far the most obvious candidate for turning to such a deity. As explained above in the creature's "biography", the small mammals known as the Kiselounts have long served as the loyal pets of the noble humanoids. • Tinkorement: A cold–blooded creature of dubious classification, effectively being halfway between a reptile and an insectoid. Tinkorements are tall, slender creatures with four tentacle–like legs and hands consisting of a large, scooping claw and a single articulate tendril. In addition to various plants and small, generic insects and rodents, their dietary options include Poxiwolps, Kiselounts (although they are now scarce in the wild) and Mexotrills (with which they are mutual predators). Despite being known to prey on most other local forms of animate life, it would be inaccurate to call the Tinkorements the most hostile creatures on Joltendio, seeing as they are not always so vicious. The Tinkorement possesses what essentially amounts to a split personality, with its default disposition being harmless and passive and its alternate "form", which gradually emerges and takes over as the beast grows hungry, being just about as vicious as any non–demonic predator anywhere. And while most predatory creatures attack and kill only when they are hungry and feel the need to, none have as evident a duality as the Tinkorement, whose passive state, as it reemerges after eating, appears to be oblivious to the very existence of its counterpart; the "transformation" from either state to the other is clearly involuntary. In their peaceful state, Tinkorements will never attack even if threatened, though this is largely a non–issue, as the only creatures that will ever naturally attack them are the Mexotrills, who rarely, if ever, leave their own territory to seek their rivals out; when the two creatures fight, the Tinkorement(s) is/are almost always the initial aggressor. Tinkorements live mainly in the deeper parts of Joltendio's pseudo–forests/jungles, with their legs possessing great speed and stamina and allowing them to easily travel well beyond the immediate regions where they make their homes. They each operate alone most of the time, being apathetic towards one another, but sometimes form temporary groups, mainly for the purpose of taking down Mexotrills, which they are seldom able to outmatch when attacking alone. Tinkorements notably have two pairs of eyes, with the outer, very "buggy" eyes on the sides of their heads providing a completely standard range of vision and the inner, bright red eyes providing infrared and X–ray vision when active, during which times they glow dimly but visibly. Whether it be by coincidence or intelligent design, this trait heavily compliments the creature's dual nature. The durability value of the average adult Tinkorement is 800. • Poxiwolp: An amphibious crustacean that is generally seen as being useful for little more than food. Poxiwolps are the most water–dependent animals on Joltendio (which is to say that their hydration needs are average by general standards), and they make their homes in and near the large, shaded oases sprinkled across the planet's otherwise drier–than–most landscape. They are omnivores, mainly eating the leafy greens and small marine life forms found in said areas, are not a predatory threat to any of the other Joltendion species showcased in this very entry, and are, indeed, the only animals listed here that the Silahsomes hunt and eat. Physically, Poxiwolps are short and stout, having rather large craniums and lower bodies with five point–ended legs that resemble hands/feet and their digits. Their actual hands consist of claws similar to those of the Tinkorements; another example of the often–overlapping genes present in Joltendio's creatures. Poxiwolps are of very little intelligence, with their activities largely being limited to eating, excreting, breeding and aimlessly waddling or swimming around. The durability value range of the Poxiwolp is 400–500. The next three creatures, seen to the right of the former five, are inhabitants of the Demioid homeworld of Zornemim. • Kingletort: A large, lumbering and lumberingly large quadruped that has long been used by Demioid aggressor forces, both of the original military and of the Dynamo Legion, as a weaponized war beast, and the only significant creature to be prominently and successfully exploited by the Demioids in this way, as opposed to being one of many varieties as is the case with Gorlunian war beasts. Kingletorts possess elevated bodies held up by very long legs, necks that are (proportionally) even longer than said legs and support rather small heads, and lengthy, segmented tails with large, blunt and heavy end–pieces. They may stand up to or even more than twenty feet tall, though their overall body mass is lesser than that of the comparable Ergnoplian Treymozes, and have durability values ranging from 3,000 to 4,000. Other physical features of the Kingletort that are worth mentioning are the four arced, pillar–like structures on its back and the thick beard on the chin of most males. Despite being herbivores, Kingletorts are highly aggressive and territorial, attacking at the slightest provocation, or even for no apparent reason. In nature, they live among traveling herds of their own kind, which are each led by what Demioids have insistently termed an "Omega–male". The role of omega–male is frequently fought over, often leading to fights but rarely to deaths – after all, a Kingletort can take a lot of abuse, and is intelligent enough to know when it is outmatched without needing to be fatally wounded to realize this. Roughly one–third of all Kingletorts are presently kept in captivity by the Demioid population. Initially taming them was highly difficult on the part of the wicked humanoids, with the process of securing the animals as a loyal asset taking a matter of years and resulting in much loss of life for both concerned species. After the initial "batch" was successfully tamed, however, obtaining more of the creatures became much easier, since the offspring and subsequent descendants of those captured from nature could be trained starting at birth. Demioid–controlled Kingletorts are generally used in tank–like roles, being ridden by anywhere from one to several soldiers at a time and providing elevated positions to fire down at enemies on the ground from. They also can, and have been, further trained to demolish small or medium–sized buildings. • Sisealiun: A hostile arthropod of moderate size and having an uncommon body shape in which the "upper" part of the body is positioned upright but the "lower" half is elapsed horizontally so that the creature can walk on all six of its slender legs. It possesses a long, muscly tail ending in a potent stinger that injects venom which is more often than not fatal to most humanoids and consistently carries the nearly immediate effects of severe swelling and paralysis. Death, when it does occur, strikes following a deceptive delay of several hours, after which the more immediate symptoms have usually started to subside, thus potentially giving victims a false sense of recovery, assuming they escaped the attacking creature in the first place after being stung. While this is obviously the Sisealiun's primary method of attack, it may also attempt to inflict harm using its clawed hands, which are basic as far as appendages of that description go. Sisealiuns exhibit significant amounts of the wrinkled, squishy flesh that is found in some form in all Zornemian creatures and which may or may not be an effect of the long–standing demonic influences on the planet, it being present mainly on their particularly wide craniums. They are immune to being harmed by most poisons (predictably including their own), acids and other volatile substances and are known for recovering from injuries the equivalents of which would be fatal to almost any other creature; this is to say that even when a Sisealiun appears to be dead or dying, it may very well not be. Despite this, they have ironically short natural lifespans, seldom living for more than twenty years. The durability value of any Sisealiun specimen can be expected to be no less than 500 and no more than 900. Sisealiuns live in groups of six–to–twelve in hives/nests that are variably located either underground or in craters. These nests provide not only shelter for both living specimens and eggs (which are produced through standard intercourse–induced fertilization, are laid in batches of three–to–five, and hatch very quickly but have a high stillbirth rate), but also for storing food supplies in the form of victims whose decomposition is slowed by the very same venom that killed them. These creatures are considered vile even by the vile–in–their–own–right Demioids, whose various attempts to tame Sisealiuns for usage as attack/guard animals have consistently failed. • Naimosper: Considered the least repugnant of Zornemim's native creatures, which is not saying much, the Naimosper is a passive beast–hominid that eats only plants and small insects and attacks only when threatened. It is similar to a Trylepibe in both size and durability value (~500), and can be distinguished by its large, webbed hands and, even more strikingly, its secondary pair of eyes, the spheres comprising which sit atop thick, ropey tentacles that protrude from the sides of the creature's head. The Naimosper's large, heavy, semi–metallic feat which produce louder–than–average footsteps when hitting the ground are also worthy of note. The creature's "face" consists of two vertically–stacked eyes, between which is a small, simple slit of a mouth, surrounded by several bumps/splotches of varying color. It has no visible nose nor ears, and its sensory organs for both smell and hearing are instead collectively contained within the thousands of tiny pores that cover the surface of its body, with the greatest concentration being in/on the hands. When threatened or otherwise provoked, a Naimosper will attack with slaps and punches, and if it manages to incapacitate its attacker or attackers, it will usually flee as soon as they are incapacitated, rather than deliberately finishing them off. Naimospers are the most common prey of Sisealiuns, and Trylepibes have also been known to eat them on occasion. Due to longtime Demioid domination and exploitation of Zornemim and its resources, their numbers plummeted in the decades leading up to the evil humanoids' height of power under the Dynamo Legion, with the Naimosper species eventually becoming severely endangered shortly before the defeat of the Dynamo Legion by the Eggmen Super Team and their allies, after which its population returned to normal levels and became stable again due to the resultant collapse of Demioid society. At the bottom–left is the sole demon variety that will be catalogued in this particular grouping of beings: • Veksinpora: A small humanoid demon, being marginally larger than a Shindoke, with an armored physique and some mechanical qualities. Veksinporas are agents of toxicity, pollution and, more specifically, chemical warfare, with their main ability being the production and spreading of poisonous gases, mainly of the sulfuric and arsenic varieties. These gases are primarily emitted in streams through the pair of chimney–like structures jutting out diagonally from the top of the Veksinpora's head, but can also be manifested in small, functionally grenade–like spheres of energy conjured in the demon's hands. In either case, these poisonous attacks rely on Infernal Energy, of which a Veksinpora possesses a moderately deep, regenerating personal supply, to be activated. This demon is asexual in every way, although its voice, while still somewhat androgynous, resembles that of a male more–so than a female voice. On its lower face is a perpetually present gas mask–like mouthpiece that prevents it from eating, not that it requires any physical sustenance, which most demons do not. On a Veksinpora's back is an almost reptilian shell (pictured here to the left of the creature's frontal–view main image) which displays a hazard symbol positioned parallel to but distinct from another, different hazard symbol on its chest. If this shell is removed, which is extremely difficult to do by force, the Veksinpora will die, but not before releasing a massive payload of particularly deadly toxins that basically constitute an explosion. As a suicide attack, this can be trigger this voluntarily, but unlike other beings capable of offensive self–destruction, Veksinporas have an above–average sense of self–preservation, and because of this self–worth they will do this only as a true last resort; only in situations where death seems guaranteed either way. The Veksinpora is usually said to have been one of the final extant species of demon to come into existence, with the first "batch" supposedly spawning in and around the City of Drenn near the time of the Relative Calendar's invention (i.e. shortly either before or after Age 0) and the first recorded sighting of one in the mortal realm taking place in Age 12. The Veksinpora's overall level of power is on par with that of the "Greater Beings" of each of the Seven Deadly Sins, and it is sometimes referred to by the colloquially–assigned title of "Being of Pestilence". Its durability value is a precise 800, and there seems to be little variation, in terms of both abilities and physical form, between individual specimens. Veksinporas are more intelligent and articulate than most demons, their personalities being much like the Hoilidants' would be were those demons not so inherently predisposed to subservience; this is to say that they are sophisticated and pragmatic, but usually disgruntled. Though Veksinporas can speak fluently in terms of wording, their speech, as it is heard by those around them, always ends up coming out in muffled form due to their "masks"; this contributes to their aforementioned general disgruntlement. A great number of Veksinporas have worked for the Arcane Order, sometimes as "sleeper agents" and generally taking orders from Princess Tzsicsz (who has some powers similar to theirs). Most notably, the demons almost certainly provided the inspiration for and definitely provided much of the bodily material for the creation of Lord Reson's artificial bioweapon known as Toxie #6, for which potentially hundreds of them were cannibalized. The "terms" of their being sacrificed to create the pseudo–Abomination are uncertain, but given the relatively high value they tend to place on their own individual lives, it seems unlikely that all of these Veksinporas gave themselves up voluntarily. The final three creatures in this meta–set are all mortal animals, each coming from a different planet. • Pegushike: A hostile large insectoid found on Finngaed, the Omega Octant planet ruled by the vampiric but mostly peaceful Wabacawlers. It is the most prominent local hazard that said humanoids have to deal with when traveling, and furthermore, due to its lack of warm blood, they cannot use it for feeding (or any other constructive purpose, for that matter). The Pegushike is known for its obscene number of limbs, having exactly a dozen – six arms and the same number of legs – in total. While its six legs are identical in form to one another, having standard shafts and clawed, lightly armored feet, each of the creature's three pairs of hands, as well as their respective arms, are distinct from one another. All of the Pegushike's hands, however, are simple, and having only one pair of them would be inadequate for allowing the creature to survive and thrive in nature; as it stands, the three pairs it does have need to be frequently used in conjunction with one another for maximum efficiency. These beasts have torsos that are wide and rounded but not particularly tough, and structures atop their heads that may appear to be horns but are actually soft nervous muscles which constitute the most vulnerable points on the creatures' exteriors. They are rarely, if ever, found alone; the presence of one Pegushike usually signifies that more are nearby, even if their positions are not readily visible; note that they commonly use hide–and–ambush tactics. While attacking, the primary instruments used by Pegushikes for inflicting harm are their mouths and teeth; here, their hands are used mainly for getting a hold of prey, rather than for directly dealing fatal blows. Pegushikes vary considerably in size, stand anywhere from two to four feet tall during adulthood. Their durability values, which generally correspond with the relative sizes of various individuals, range from 300 to 600. • Mingoradra: An obscure and strange beast that inhabits the equally obscure and strange planet of Brinanzy, best known as the homeworld of the unintelligible Manciatents. Mingoradras are slug–like creatures of limited proportional girth but large body scale, the lengths of their partially–upright forms reaching upwards of twenty feet in some specimens and them being the largest native creatures on their planet. They are very chaotic and unpredictable beings with inconsistent behavior in terms of their dispositions toward Manciatents, being known to sometimes be so aggressive as to venture into Manciatent settlements and attack the inhabitants without provocation, while at other times remaining passive even when the humanoids venture into their territories within Brinanzy's swamps, forests and moist caves. Being a simple sort of folk and lacking much physical brawn with which to fight the creatures, the Manciatents usually play things safe by trying to avoid Mingoradras whenever possible, not just due to the possibility that they will attack but also, in part, because they are just plain creepy. The Mingoradra is one of the only creatures to possess multiple heads… of sorts. While the creature does have three separate articles resembling heads, only one of these, the central one which sits atop the torso in a fairly standard manner, contains a brain. This disproportionately small main head resembles raw flesh in texture and features a small mouth with very thick and prominent lips, three minuscule, pupilless eyes in a horizontal row, and no other features. The other, peripheral two "heads" are attached to long, flexible articles that largely resemble arms but are officially classified as necks, and consist mainly of large, singular eyes and sharp–toothed mouths that can flip open so widely as to make the head itself resembles a toilet bowl. Both the visual organs and the mouth organs on the Mingoradra's peripheral quasi–heads are far more powerful and useful than their weak counterparts on the creature's primary head, and thus it is them on which the beast primarily relies for seeing and eating, with its actual head mainly serving only as a control center. Behind each of the three heads is a cartilaginous half–cylinder–like structure that seems to be present to prevent decapitation. Each of the Mingoradra's actual arms, located further down the torso, branches into two "sub–arms" at the midway point equivalent to an elbow joint, resulting in the creature having four hands, the "extras" of which possess more claw–like fingers compared to the "normal" hands. The durability value of an average Mingoradra is 1,200–1,500. • Critsauda: A mammal of average size found on Ithpinbo, the pseudo–jewel–laden home of the blissfully ignorant Wevaracti. It is currently listed as a "threatened" species and monitored as such, with dozens of specimens being kept in multiple off–world MetaQuariums just in case. Critsaudas are about four feet tall, and walk on four sturdy, closely packed legs and feet while having upright torsos, a body shape shared with relatively few other creatures. They have very long, gangly arms that are significantly hairier than any other parts of their bodies and each boast two upward–curving "spikes" projecting from their rear–sides. Similar protrusions are also present near the creature's waist level. The Critsauda has poor overall eyesight, constantly experiencing a visual filter that essentially amounts to moderate diplopia (double–vision), but this is compensated for by very acute hearing. Critsaudas are omnivorous but tend to lean towards primarily plant–based diets, and while normally living alone following the roughly three–year period for which they are raised by their mothers (fathers move on almost immediately after mating), they are known to sometimes form temporary cooperative groups, which individuals may join and leave as they please. The true defining trait of the Critsauda, however, is not any of these attributes, and relates neither to body shape nor behavior, but rather to body composition. This creature's body naturally contains and grows, particularly in the chest cavity and atop the head, a variation of sapphire crystal. This crystal, which naturally occurs only within the bodies of Critsaudas, is considered the rarest and most sought–after substance on Ithpinbo, where all the other jewel–like materials whose presence is a defining feature of the planet are too abundant for obtaining them to be a real issue, and the only Ithpinbon jewel that is worth significant coin off–world. This has caused Critsaudas to be hunted, or rather poached, by both Wevaracti and traveling seekers of profit for their crystals, the removal of which is fatal, which in turn is the reason for the creature's semi–endangered status and increasing rarity. The Critsauda's maximum lifespan is about forty years, though crippling symptoms of old age begin to set in shortly after the age of thirty, and it is rare for one of the animals to survive long enough to be able to die of old age, especially given that it is frequently hunted by humanoids. Its mean durability value is 750; slightly higher than it would be were it not for the creature's crystalline features.
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